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Old 07-31-2006, 02:57 AM   #1 (permalink)
Duke
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Default Lifesupporters.com Commercial?

clicky

Requires a program to decompress such as WINRAR.
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Old 07-31-2006, 08:36 PM   #2 (permalink)
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Default Re: Lifesupporters.com Commercial?

So you all liked it that much that your speechless?
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Old 07-31-2006, 09:27 PM   #3 (permalink)
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Default Re: Lifesupporters.com Commercial?

conceptually it was good, but i found the colin mcrae graphics to not be good enough, it cheapened the effect in my mind.
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Old 07-31-2006, 09:40 PM   #4 (permalink)
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Default Re: Lifesupporters.com Commercial?

Well I guess it's only gonna get worse when I tell you it's not Colin McRae, it's rFactor ;-)

You may have noticed that the filesize was quite large as well and that's with compression. In other words, the game doesn't look like that, the compression does.

Anyway, I was just monkeying around with rFactor last night because I finally figured out how to get my own skins ingame. A little bit more tweaking and I can be racing lifesupporters against fragtard, gmm, cash pirates, e-ztheme and i-g.
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Old 07-31-2006, 10:20 PM   #5 (permalink)
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Default Re: Lifesupporters.com Commercial?

ok, well either way the compression is screwing with the quality.
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Old 07-31-2006, 10:31 PM   #6 (permalink)
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Default Re: Lifesupporters.com Commercial?

I think you may want to consider viewing it at 100% and stack it up against 90% of other post-production, gaming movies online and you'll see that the resolution is among the highest you will find online.

Sure, I could have kept the resolution slightly higher but a 1 GB file that is under 30 seconds in length is just plain silly.
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Old 08-01-2006, 02:35 AM   #7 (permalink)
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Haha that's some piss poor driving, are you insinuating that people need someone to listen when they crash during thier lives?

I'm joking of course, the video looked pretty good, I can't wait to race the fragtard, gmm, e-ztheme and i-g cars
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Old 08-01-2006, 06:27 AM   #8 (permalink)
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Default Re:

It was actually just a joke really. Essentially, it means that you never really know when you'll need a shoulder to cry on and what the reason may be. I just thought sending out the message in this short clip would make it a bit more amusing because, ya it is extremely horrible driving.

To be perfectly honest, I was just curious to see how much damage my car could take in rFactor because I found all the damage settings in a .config file this weekend.
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Old 08-01-2006, 10:20 AM   #9 (permalink)
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I was glad to see that it did take some because I remember you commenting previously that you weren't overly impressed with the damage model. So can you turn it up even higher then that? How well did it work in your opinion?
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Old 08-01-2006, 06:25 PM   #10 (permalink)
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Default Re:

maybe im just picky, but im used to 1280X960 video...plus im viewing on a 37" screen at 1600X900

one other thing is that it doesnt explain what lifesupporters is...if i didnt know i would be like what is it about...i think it should at least say forum somewhere.
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Old 08-01-2006, 06:30 PM   #11 (permalink)
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Default Re:

I'm still far from being impressed by the damage model because it still realy doesn't exist. After putting that car through that hell, I was still able to drive away even though my front right rim was clearly damaged. I don't think it's possible to put a car through that kind of torment and drive away but even if it were, I lost little to no paint and only my hood, grille, and a fender if I remember correctly.

I've also driven off of cliffs and lost no tires, no panels, and was able to drive away from well over a 100 ft. plunge which is ridiculous. Sadly, there are very few games that render proper damage but I think that may be because hardware currently can't support everything so some games make sacrifices. I think rFactor compromised on the damage model because they made a clear effort to properly design a drift racing game with scaleable, and quite realistic, AI. Other games such as ToCA series concentrate more on damage but physics and AI are not as believable.

Give it another few years when quad channel processors are mainstream with 3, 4 GB and up FSB and RAM equivalent, 2 or 3 video card setups x 1 or 2 GB ea., devoted physics cards, 1 TB and up hard drives, and you'll see big changes in gameplay across every genre.
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Old 08-01-2006, 09:04 PM   #12 (permalink)
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It was pretty good. I would have expected more damage too. I wish I knew how to do that kind of thing. My daughter is going to go to a school to learn animation. I will pick her brain when she is done with school.
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Old 08-01-2006, 09:18 PM   #13 (permalink)
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Default Re:

oncee physics cards are actually good then physics are going to be great.


looks like a good physics engine
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Old 08-01-2006, 09:21 PM   #14 (permalink)
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