Quote:
Originally Posted by darkangelism
dirt isnt a bad game, just not as good as some of the previous ones, the reason why is that the focus for development was console gaming and not PC.
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This doesn't matter when the game is developed along side a console title and not simply a port. There are many games out there that develop for console in tandem with PC as it's just a good way to increase your audience as well as bring the original vision to life in a way that only PC's can do.
There are a lot of aspects of this game that make it as close to a SIM as any rally title can be but the problem is the engine their using to run the game shows its limits in larger environments and side by side racing. I've read a number of reviews that also state the console version of the game shows limitations in framerates now and then which is pretty unacceptable as the only reason I can see for buying a console is fluidity in gameplay. Nobody in their right minds purchases a console for cutting edge visuals because visuals in consoles never have and never will hold a candle to PC games.
I will still purchase the game mind you but only in the interests of single player as it simply is useless as a LAN game which is what made CMR2005 good (not great). IMHO, they should have kept with the weather and altered the side by side racing to be real cars and not that stupid red ghostcar of your opponent. As arcadey as TOCA is, at least racing online is against other cars so bumping and being aggressive can see your car totaled. As far as I can remember, I've never seen this kind of racing intensity in any of the CMR titles to date and if you race online (as I like to do), you simply cannot experience the tension of bumper to bumper without having other cars vying for road space while swapping paint.
I'll be re-installing CMR2005 on my rig and comparing it to the demo of Dirt. If there are no huge, noticeable, differences in rally intensity, I may skip dirt all together and pick up Flight Simulator X as you can fly helicopters in it.