Quote:
|
Originally Posted by tm
it hasn't gotten repetitive for you Duke?
|
I never got the game for a groundbreaking first person shooter experience, wide open expansive environments, vehicles or intense mulitiplayer action. From day 1, Carmack has been quoted saying this game was a purely singleplayer experience. The lighting, sounds and environment were designed to add to the element of terror and overall feeling of Doom. I've also seen some truly remarkable, unscripted things happen that really made the game memorable to me. I've seen a baddie step into the line of fire of another, get shot, turn on him and attack. I triggered the spawn of another who stepped out from his hiding spot only to be squashed between a wall and an approaching object. Also having the enemy attack you, not just hide but actually open doors and follow you is fantastic.
Somehow the game sux me into it. I've touched none of the settings and have taken time to explore every inch of every level. The game is rich with atmosphere and I've gotten caught up in it. When I start to get complacent or bored they always managed to throw a new suprise at me. I can honestly say it is the most engrossing singleplayer game I've ever experienced and will likely modify the game heavily to and play through nightmare mode.